Demons and Druids
Daniel X
by James Patterson; Adam Sadler
Young Daniel X is a bounty hunter like his father before him -- he
tracks down intergalactic criminals and eliminates them. The bounty
hunting business killed Daniel's parents, though he still have has
them with him, sort of. Daniel can create things from his imagination,
and they become totally real -- whether it's a giant elephant, best
friends, or his own parents, Daniel can come up with what he needs.
So bounty hunting should be easy, right? But in this third book in
the series, Daniel is tracking an alien fire creature that takes over
humans and can create burning armies to fight Daniel. For this fight,
Daniel must use a power he barely knew he had and travel back in time
to defeat this monster when it first arrived on earth before it grows
to modern day strength. If he fails in the attempt, what could he
possibly do to save himself, the earth, and his very real imaginary
friends?
As with the previous Daniel X books, the fast pace and
constant action help distract from the lack of internal logic. After
all, when you give your main character the ability to do anything
he can imagine, it does make it a little hard to believe that it's
always so hard to deal with these alien creatures. But if you can
relax into the wild ride and funny dialogue, the book offers a lively
afternoon of light reading, and a tempting morseal for the reluctant
reader looking for more BANG from a book.
|
The Book |
Little,
Brown and Company / an imprint of Hachette Book Group |
July
26, 2010 |
Hardcover
|
9780316036986
/ 0316036986 |
Tweener
Science
Fiction ( Ages 8-12) |
More
at Amazon.com |
Excerpt |
NOTE: |
The Reviewer |
Jan
Fields |
Reviewed
2010 |
NOTE:
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